First Project: Dye Browser

To dye for.
Written by kulinda on

I'm a paid programmer by day, and an unpaid programmer by night. For my nightly playtime, I'm always looking for interesting projects, to keep my skills sharp. I figured I'd do something useful and write some stuff for the amazing Guild Wars 2 community.

Let's get this train rolling!

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Release: Mount Adoption Helper

Beat the RNG or go broke trying.
Written by kulinda on

When the initial set of mount skins were released, I did some math about the expected costs. Getting exactly the skin(s) you want is surprisingly expensive.

To help players make better purchasing decisions, I decided to write my second project.

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Release: Account switcher

Can't have too many accounts.
Written by kulinda on

In the patch of January 22nd, 2019, ArenaNet removed the -email and -password command line arguments, making it a bit more tricky to log into multiple accounts.

It will take some time until all the fancy launchers are updated. Meanwhile, I thought I'd share my simple bash script that does the same.

See my Guild Wars 2 Launcher!

Enjoy!

BuildWars: Release and Dev Diary

My biggest project yet..
Written by kulinda on

There's a new project, my biggest (and most useless) one yet: Build Wars.

Go play it, then come back to read about its development!

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Relaunch and Updates

Time for some cleanup.
Written by kulinda on

I finally made time to do some overdue updates. Previously, the site was just a collection of independent projects, with no common layout or site structure. I wanted to integrate them, both technically and visually. And while I was touching everything, I made some upgrades along the way.

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Build Wars 1.1: Release and Dev Diary

Lots of work, still looks the same.
Written by kulinda on

On April 1st 2019, I released a game called Build Wars. You can play the original game or read the previous developer diary.

This year, I released an updated game, and you're reading the updated developer diary right now.

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Droprates from EoD Beta #3

Go broke for science
Written by kulinda on

Beta Characters get a copy of your account, which makes this week's beta event a good opportunity to financially ruin your account for science. So I went ahead and gambled. Like a good scientist, I'm writing my results down right here.

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Dye Browser: major updates


Written by kulinda on

In an unrelated project, I encountered the oklab color space, and I thought to myself: Huh, this might be useful in my dye browser to find better matching dyes.

So I dug into the code to implement it. And I couldn't stop myself and gave everything a good overhaul.

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